Asset “Gargoyle Pack” Ver1.0

This 3D models are going to show it in Unity.

 

This model group is a gargoyle’s low poly model.
Since we carefully set up the bump map, it is suitable for use in games etc. with few vertices.
Why do not you try using this model for PV movies and games’ mobs and bosses?
By the way, I think the animation type to be available in avator of VR contents because I apply Humanoid.

Animation List

0,Idle
1,Block_Idle
2,Stunned_Idle
3,Walk
4,Get_Damage_1
5,Get_Damage_2
6,Attack_1
7,Attack_2
8,Attack_3
9,Jump
10,Fly_Idle
11,Fall
12,Death_Flying
13,Death
14,Run

Motion Demo

Type A

Color Green
Face 5664 Vertex 5698
TextureSize 2048×2048(png)
BumpMap TextureSize 2048×2048(png)

Type B

Color Red
Face 6000 Vertex 6031
TextureSize 2048×2048(png)
BumpMap TextureSize 2048×2048(png)

Type C

Color Silver
Face 6808 Vertex 6846
TextureSize 2048×2048(png)
BumpMap TextureSize 2048×2048(png)

 

about the project

red charactors-Update location

Directory configuration

Yaki_Gargoyle_Pack/
┣Animation/
┃     ┣gagoa_0_idle.controller
┃     ┣gagoa_1_walk_and_run.controller
┃     ┣gagoa_2_atk_and_damage.controller
┃     ┣gagoa_3_fly.controller
┃     ┣gagob_0_idle.controller
┃     ┣gagob_1_walk_and_run.controller
┃     ┣gagob_2_atk_and_damage.controller
┃     ┣gagob_3_fly.controller
┃     ┣gagoc_0_idle.controller
┃     ┣gagoc_1_walk_and_run.controller
┃     ┣gagoc_2_atk_and_damage.controller
┃     ┗gagoc_3_fly.controller
┣Demo/
┃     ┣Gargoyle_TypeA_0_Idle.unity
┃     ┣Gargoyle_TypeA_1_Walk_And_Run.unity
┃     ┣Gargoyle_TypeA_2_Atk_And_Damage.unity
┃     ┣Gargoyle_TypeA_3_Fly.unity
┃     ┣Gargoyle_TypeB_0_Idle.unity
┃     ┣Gargoyle_TypeB_1_Walk_And_Run.unity
┃     ┣Gargoyle_TypeB_2_Atk_And_Damage.unity
┃     ┣Gargoyle_TypeB_3_Fly.unity
┃     ┣Gargoyle_TypeC_0_Idle.unity
┃     ┣Gargoyle_TypeC_1_Walk_And_Run.unity
┃     ┣Gargoyle_TypeC_2_Atk_And_Damage.unity
┃     ┗Gargoyle_TypeC_3_Fly.unity
┣Gagoyle_A/
┃     ┣gagoa.fbx
┃     ┃     ┣metarig
┃     ┃     ┣wholebody(Prefab)
┃     ┃     ┣wholebody(Meshes)
┃     ┃     ┣metarig|00_Idle
┃     ┃     ┣metarig|01_Block_Idle
┃     ┃     ┣metarig|02_Stunned_Idle
┃     ┃     ┣metarig|03_Walk
┃     ┃     ┣metarig|04_Get_Damage_1
┃     ┃     ┣metarig|05_Get_Damage_2
┃     ┃     ┣metarig|06_Attack_1
┃     ┃     ┣metarig|07_Attack_2
┃     ┃     ┣metarig|08_Attack_3
┃     ┃     ┣metarig|09_Jump
┃     ┃     ┣metarig|10_Fly_Idle
┃     ┃     ┣metarig|11_Fall
┃     ┃     ┣metarig|12_Death_Flying
┃     ┃     ┣metarig|13_Death
┃     ┃     ┣metarig|14_Run
┃     ┃     ┗gagoaAvatar
┃     ┣gagoa_mat.mat
┃     ┣gagoa_normal.png
┃     ┗gagoa_tex.png
┣Gagoyle_B/
┃     ┣gagob.fbx
┃     ┃     ┣metarig
┃     ┃     ┣wholebody(Prefab)
┃     ┃     ┣wholebody(Meshes)
┃     ┃     ┣metarig|00_Idle
┃     ┃     ┣metarig|01_Block_Idle
┃     ┃     ┣metarig|02_Stunned_Idle
┃     ┃     ┣metarig|03_Walk
┃     ┃     ┣metarig|04_Get_Damage_1
┃     ┃     ┣metarig|05_Get_Damage_2
┃     ┃     ┣metarig|06_Attack_1
┃     ┃     ┣metarig|07_Attack_2
┃     ┃     ┣metarig|08_Attack_3
┃     ┃     ┣metarig|09_Jump
┃     ┃     ┣metarig|10_Fly_Idle
┃     ┃     ┣metarig|11_Fall
┃     ┃     ┣metarig|12_Death_Flying
┃     ┃     ┣metarig|13_Death
┃     ┃     ┣metarig|14_Run
┃     ┃     ┗gagobAvatar
┃     ┣gagob_mat.mat
┃     ┣gagob_normal.png
┃     ┗gagob_tex.png
┣Gagoyle_C/
┃     ┣gagoc.fbx
┃     ┃     ┣metarig
┃     ┃     ┣wholebody(Prefab)
┃     ┃     ┣wholebody(Meshes)
┃     ┃     ┣metarig|00_Idle
┃     ┃     ┣metarig|01_Block_Idle
┃     ┃     ┣metarig|02_Stunned_Idle
┃     ┃     ┣metarig|03_Walk
┃     ┃     ┣metarig|04_Get_Damage_1
┃     ┃     ┣metarig|05_Get_Damage_2
┃     ┃     ┣metarig|06_Attack_1
┃     ┃     ┣metarig|07_Attack_2
┃     ┃     ┣metarig|08_Attack_3
┃     ┃     ┣metarig|09_Jump
┃     ┃     ┣metarig|10_Fly_Idle
┃     ┃     ┣metarig|11_Fall
┃     ┃     ┣metarig|12_Death_Flying
┃     ┃     ┣metarig|13_Death
┃     ┃     ┣metarig|14_Run
┃     ┃     ┗gagocAvatar
┃     ┣gagoc_mat.mat
┃     ┣gagoc_normal.png
┃     ┗gagoc_tex.png
┣Scripts/
┃     ┗RotateObj.cs
┣readme_en.txt
┗readme_ja.txt

 

Description

Animation Folder

Animation controllers of models are contained in that.
There are four this animation controller about each model.
I can join a motion “to fall down” “to walk” “to run” thanks to these animation controllers together smoothly.

Demo Folder

It is the demonstration of the animation controller.
Such as the following animations work.

Gagoyle_A Folder

It is type A of the gargoyle.
Normal map and texture and FBX file and material enter.
This gargoyle such as the animal make a move.

Gagoyle_B Folder

It is type B of the gargoyle.
Normal map and texture and FBX file and material enter.
This gargoyle such as an animal and the human middle make a move.

Gagoyle_C Folder

It is type C of the gargoyle.
Normal map and texture and FBX file and material enter.
This gargoyle such as the human make a move.

Scripts Folder

A script turning a model around the Y-axis enters.
This is used in all demonstrations of the project.

readme_en.txt

It is English ReadMe Text.

readme_ja.txt

It is Japanease ReadMe Text.

Update History

Ver1.0

– First release

 

 


 

Download Page
E-Mail Customer Support

コメントを残す

メールアドレスが公開されることはありません。 * が付いている欄は必須項目です