This 3D models are going to show it in Unity.
This model group is a gargoyle’s low poly model.
Since we carefully set up the bump map, it is suitable for use in games etc. with few vertices.
Why do not you try using this model for PV movies and games’ mobs and bosses?
By the way, I think the animation type to be available in avator of VR contents because I apply Humanoid.
Animation List
0,Idle
1,Block_Idle
2,Stunned_Idle
3,Walk
4,Get_Damage_1
5,Get_Damage_2
6,Attack_1
7,Attack_2
8,Attack_3
9,Jump
10,Fly_Idle
11,Fall
12,Death_Flying
13,Death
14,Run
Motion Demo
Type A
Color Green
Face 5664 Vertex 5698
TextureSize 2048×2048(png)
BumpMap TextureSize 2048×2048(png)
Type B
Color Red
Face 6000 Vertex 6031
TextureSize 2048×2048(png)
BumpMap TextureSize 2048×2048(png)
Type C
Color Silver
Face 6808 Vertex 6846
TextureSize 2048×2048(png)
BumpMap TextureSize 2048×2048(png)
about the project
red charactors-Update location
Directory configuration
Yaki_Gargoyle_Pack/
┣Animation/
┃ ┣gagoa_0_idle.controller
┃ ┣gagoa_1_walk_and_run.controller
┃ ┣gagoa_2_atk_and_damage.controller
┃ ┣gagoa_3_fly.controller
┃ ┣gagob_0_idle.controller
┃ ┣gagob_1_walk_and_run.controller
┃ ┣gagob_2_atk_and_damage.controller
┃ ┣gagob_3_fly.controller
┃ ┣gagoc_0_idle.controller
┃ ┣gagoc_1_walk_and_run.controller
┃ ┣gagoc_2_atk_and_damage.controller
┃ ┗gagoc_3_fly.controller
┣Demo/
┃ ┣Gargoyle_TypeA_0_Idle.unity
┃ ┣Gargoyle_TypeA_1_Walk_And_Run.unity
┃ ┣Gargoyle_TypeA_2_Atk_And_Damage.unity
┃ ┣Gargoyle_TypeA_3_Fly.unity
┃ ┣Gargoyle_TypeB_0_Idle.unity
┃ ┣Gargoyle_TypeB_1_Walk_And_Run.unity
┃ ┣Gargoyle_TypeB_2_Atk_And_Damage.unity
┃ ┣Gargoyle_TypeB_3_Fly.unity
┃ ┣Gargoyle_TypeC_0_Idle.unity
┃ ┣Gargoyle_TypeC_1_Walk_And_Run.unity
┃ ┣Gargoyle_TypeC_2_Atk_And_Damage.unity
┃ ┗Gargoyle_TypeC_3_Fly.unity
┣Gagoyle_A/
┃ ┣gagoa.fbx
┃ ┃ ┣metarig
┃ ┃ ┣wholebody(Prefab)
┃ ┃ ┣wholebody(Meshes)
┃ ┃ ┣metarig|00_Idle
┃ ┃ ┣metarig|01_Block_Idle
┃ ┃ ┣metarig|02_Stunned_Idle
┃ ┃ ┣metarig|03_Walk
┃ ┃ ┣metarig|04_Get_Damage_1
┃ ┃ ┣metarig|05_Get_Damage_2
┃ ┃ ┣metarig|06_Attack_1
┃ ┃ ┣metarig|07_Attack_2
┃ ┃ ┣metarig|08_Attack_3
┃ ┃ ┣metarig|09_Jump
┃ ┃ ┣metarig|10_Fly_Idle
┃ ┃ ┣metarig|11_Fall
┃ ┃ ┣metarig|12_Death_Flying
┃ ┃ ┣metarig|13_Death
┃ ┃ ┣metarig|14_Run
┃ ┃ ┗gagoaAvatar
┃ ┣gagoa_mat.mat
┃ ┣gagoa_normal.png
┃ ┗gagoa_tex.png
┣Gagoyle_B/
┃ ┣gagob.fbx
┃ ┃ ┣metarig
┃ ┃ ┣wholebody(Prefab)
┃ ┃ ┣wholebody(Meshes)
┃ ┃ ┣metarig|00_Idle
┃ ┃ ┣metarig|01_Block_Idle
┃ ┃ ┣metarig|02_Stunned_Idle
┃ ┃ ┣metarig|03_Walk
┃ ┃ ┣metarig|04_Get_Damage_1
┃ ┃ ┣metarig|05_Get_Damage_2
┃ ┃ ┣metarig|06_Attack_1
┃ ┃ ┣metarig|07_Attack_2
┃ ┃ ┣metarig|08_Attack_3
┃ ┃ ┣metarig|09_Jump
┃ ┃ ┣metarig|10_Fly_Idle
┃ ┃ ┣metarig|11_Fall
┃ ┃ ┣metarig|12_Death_Flying
┃ ┃ ┣metarig|13_Death
┃ ┃ ┣metarig|14_Run
┃ ┃ ┗gagobAvatar
┃ ┣gagob_mat.mat
┃ ┣gagob_normal.png
┃ ┗gagob_tex.png
┣Gagoyle_C/
┃ ┣gagoc.fbx
┃ ┃ ┣metarig
┃ ┃ ┣wholebody(Prefab)
┃ ┃ ┣wholebody(Meshes)
┃ ┃ ┣metarig|00_Idle
┃ ┃ ┣metarig|01_Block_Idle
┃ ┃ ┣metarig|02_Stunned_Idle
┃ ┃ ┣metarig|03_Walk
┃ ┃ ┣metarig|04_Get_Damage_1
┃ ┃ ┣metarig|05_Get_Damage_2
┃ ┃ ┣metarig|06_Attack_1
┃ ┃ ┣metarig|07_Attack_2
┃ ┃ ┣metarig|08_Attack_3
┃ ┃ ┣metarig|09_Jump
┃ ┃ ┣metarig|10_Fly_Idle
┃ ┃ ┣metarig|11_Fall
┃ ┃ ┣metarig|12_Death_Flying
┃ ┃ ┣metarig|13_Death
┃ ┃ ┣metarig|14_Run
┃ ┃ ┗gagocAvatar
┃ ┣gagoc_mat.mat
┃ ┣gagoc_normal.png
┃ ┗gagoc_tex.png
┣Scripts/
┃ ┗RotateObj.cs
┣readme_en.txt
┗readme_ja.txt
Description
Animation Folder
Animation controllers of models are contained in that.
There are four this animation controller about each model.
I can join a motion “to fall down” “to walk” “to run” thanks to these animation controllers together smoothly.
Demo Folder
It is the demonstration of the animation controller.
Such as the following animations work.
Gagoyle_A Folder
It is type A of the gargoyle.
Normal map and texture and FBX file and material enter.
This gargoyle such as the animal make a move.
Gagoyle_B Folder
It is type B of the gargoyle.
Normal map and texture and FBX file and material enter.
This gargoyle such as an animal and the human middle make a move.
Gagoyle_C Folder
It is type C of the gargoyle.
Normal map and texture and FBX file and material enter.
This gargoyle such as the human make a move.
Scripts Folder
A script turning a model around the Y-axis enters.
This is used in all demonstrations of the project.
readme_en.txt
It is English ReadMe Text.
readme_ja.txt
It is Japanease ReadMe Text.
Update History
Ver1.0
– First release